this game was created during a five-day industrial design workshop. the task was to design a physical game for a maximum of four people in a group of four. our group decided to design a game about playfully exploring the life of trees and their environment. using playful methods, we developed baumeln, a game in which players compete for the treetop using building elements and dices. in this design challenge i worked with papoula kolb,
katharina sauter and david walsh.
baumeln
game design
zurich university of the arts
2022
game design
zurich university of the arts
2022